![]() Control how your avatars look, talk, move, and interact. Stream to an audience as a character, and interact with live-action elements in real time. From there you can export your character as an OBJ file to open in 3D programs like Blender or Cinema 4D. You’ll learn how to convert your Illustrator file into a 3D object, use the 3D inflate options, and get an introduction to materials. ![]() 2D Inverse Kinematics (IK) simplifies animation by automatically. Animating made simple turn yourself into a cartoon character in minutes. In this tutorial, EJ Hassenfratz shows you how to map 2D textures onto 3D models inside on Illustrator. ![]() Use the PSD Importer to import character parts directly from multilayered artwork and animate the characters with keyframes or curves in the animation timeline. Project files supplied with this workshop include Francesco’s design, model, and render files for subscribers to learn from. Create smooth skeletal animation, directly within the Sprite Editor, with rigging, tessellation and bone creation. This comprehensive tutorial is recommended for artists looking to incorporate Blender modeling into their character design workflow, though the techniques taught can be applied to any design workflow. It was my first time using Adobe After Effects as well as creating a GIF on Photoshop. Francesco discusses the importance of considering functionality during the design process and always being mindful of how your design will affect the modeling, rigging, and animation departments. ![]() The workflow demonstrated in this character-focused workshop covers the basic principles of character design in Photoshop and how to translate a design in 3D using Blender. This 3.5-hour workshop by art director and visual development artist Francesco Guarini is ideal for intermediate artists, though beginners can easily follow along and enjoy some Blender basics. Online Course - 2D Animation with Photoshop: Draw, Camera, Action (Numecaniq) Domestika. Learn how to develop a character concept from a rough sketch to a final render, using Blender for the 3D modeling and rendering and Photoshop for the final post-production work. ![]()
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